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- Instructions for the "Poker Challenge" series.
- Copyright 1989 The WorkWare Co.
-
- There are two programs in the "Poker Challenge" series:
- 7 Card Stud: the executable file is 7STUD.EXE.
- Texas Hold'em: the executable file is HOLDEM.EXE.
- The following instructions apply to both.
-
- STARTING UP:
-
- In the instructions, "Enter <text>" means type in the text between
- the angle brackets <> and press the 'Enter' key.
-
- TO START THE PROGRAM: With the program disk in Drive A:, at the
- DOS prompt (A>):
-
- If you have the 7 Card Stud disk: enter <7STUD>.
- If you have the Texas Hold'em disk: enter <HOLDEM>.
-
- A sign-on screen with a copyright notice will appear first. Press
- any key. The Main Menu will appear. Press 'G' to "Get on with
- the Poker Game."
-
- TROUBLE STARTING UP: When the program starts up, it assumes that
- your computer is IBM-compatible. If when the program starts, it
- doesn't do anything, or "hangs" your computer, your computer isn't
- "compatible" enough. You may still be able to run the program,
- however, by starting it as follows:
-
- 1) Enter the executable file name followed by "-S", e.g.,
- <7STUD -S>. Try this if the program "hanged" your com-
- puter or nothing showed on screen. The "-S" command-line
- parameter prevents the program from writing directly to
- the screen RAM addresses.
- 2) Enter the executable file name followed by "-N", e.g.,
- <HOLDEM -N>. Try this if the program started, you saw a
- sign-on screen, but nothing else happened when you pressed
- a key to go on. The "-N" prevents the program from using
- sound effects.
-
- MONOCHROME MONITOR: The program prints text on screen in three
- ways: bright, dim, and reversed. On some mono monitors, especi-
- ally those that are green, it may be hard to read the dim text.
- If so, enter the executable file name followed by "-B", e.g.,
- <7STUD -B>, to start the program. The "-B" forces dim text to be
- bright.
-
- COLOR MONITOR: If you have a color monitor but the program does
- not come up in color, you need to enter <MODE CO80> at the DOS
- prompt. You must be in the directory containing the DOS file
- MODE.COM or your DOS path must include the directory. See "MODE"
- in your DOS manual.
-
- GENERAL HELP, COMMAND LINES & KEYS:
-
- ALWAYS READ THE SCREEN FOR KEYS YOU MAY PRESS! If you will do
- that, you won't need much of any other help. Often, the last row
- on screen shows you a command line of keys that you may press.
- For example:
-
- Esc=Exit /Up/Dn=Scroll F9=Print all F10=Print form
-
- The example is taken from the current screen. In the example, the
- 'Esc' key exits the current screen and activity. The up and down
- cursor keys scroll through the text on screen. The 'F9' key prints
- all, in this example all the help text. The 'F10' key prints a form
- for other poker programs.
-
- MAIN MENU: ╔════════════════════════════════════════╗
- ║ See License / Help ║
- ║ Use the Stakes from Last Night's Game ║
- ║ Get on with the Poker Game ║
- ║ Adjust the Players' Stakes ║
- ║ Read Info on Other Games ║
- ╚════════════════════════════════════════╝
- Quit for the Night
-
- At the Main Menu, press the 1st letter of your selection. The
- 1st letters are "SUGARQ". The selections are:
-
- 'S': See your license and instructions for the program.
- 'U': When you "Quit" the game, a list of the active players and
- their stakes is saved in a disk file. The next time you
- play, if you want to resume the previous game, press 'U' to
- re-load the saved information from disk.
- 'G': Play the game. Details are in "Playing the Game" below.
- 'A': Change the players' stakes; set which players are active.
- Details are in "Adjust the Players' Stakes" below.
- 'R': The WorkWare Company publishes other poker games. To read
- about them, press 'R'. Note that the sample screens in "Read
- Info..." contain information about the game you are playing.
- 'Q': Quit the game, return to DOS.
-
- PLAYING THE GAME:
-
- Press 'G' at the Main Menu to "Get on with the Poker Game." Your
- computer opponents, "AutoPlayers," will automatically make their
- bets. You will play in position #1, named "Pecos McClure." When it
- is your turn to bet, a rectangular section near your cards will light
- up with the wording "Your Bet." The amount of the bet to you is indi-
- cated on screen, e.g., "Bet 4.00".
-
- When there is no bet to you:
- TO CHECK: press Enter.
- TO BET: type in your bet with the number keys, press Enter.
-
- When there is a bet to you:
- TO CALL: type in the amount of the bet, press Enter.
- TO RAISE: type in the sum of the bet and your raise, press
- Enter. You should follow the professional table
- rule that a raise must at least equal the "to you"
- bet, up to the betting limit of the round. The
- AutoPlayers follow this rule.
-
- IMPORTANT: See "Speedy Re-deal" and "Shorthand Betting" below.
-
- If you mistakenly bet too little, or bet more than the "to you" bet
- plus the betting limit, your bet will not be accepted: re-enter it.
-
- After each round you play, the winner and the value of the winning
- hand are displayed on the middle lines of the game screen. In addi-
- tion, the value of any hand that stayed through the last card dealt
- is displayed beside the hand. For example:
-
- ┌───┌───┌────┐
- │10│10│7 │ If this hand is the winner, both "Flush" and
- ┌────┐ ┌────┐ "King Hi" will be lit up.
- │6 │───│5 │
- │ │ ┌────┐ If this hand called the final bet but did not
- └────┘ │K │ win, only "Flush" will be lit up.
- 298.00 ┌────┐
- Flush│2 │ If this hand did not call the final bet, neither
- King Hi│ │ "Flush" nor "King Hi" will be lit up.
- └────┘
-
- Each player's current stake is displayed at the player's position
- on screen (298.00 in the above example). The pot, displayed on
- screen, is not paid to the winner until the next deal starts.
-
- SPEEDY RE-DEAL: After each hand, when you are asked "Deal [Y/N]?",
- press the Enter key instead of 'Y'. During the hand, e.g., while
- the first cards are being dealt, if you see that you want to fold
- your cards, press Enter without waiting for your turn to bet: the
- "real-time delay factor" will be turned off and the AutoPlayers
- will speed through the hand.
-
- SHORTHAND BETTING: You can play the game using mostly just the +
- (plus) and Enter keys:
-
- IF THE BETTING LIMITS ARE FIXED (i.e., you must bet the limit):
- You can make or call a bet by entering 1 "+" sign. To raise,
- enter two "++" signs.
- IF THE LIMITS ARE VARIABLE (i.e., you may bet any amount up to
- the limit): You can make a bet by entering 1 to 4 "+" signs.
- If there is no bet "to you," then one + will bet 1/4 the limit
- (rounded off to a whole dollar amount), two ++ 1/2, three +++
- 3/4, and four ++++ the entire limit. If there is a bet "to you,"
- one + will call, two ++ will raise by doubling the bet, three
- +++ will triple the bet, and four ++++ will raise the limit.
-
- Shorthand bets automatically stay within the betting limits.
-
- POKER CALCULATOR: When it is your turn to bet, PRESS THE F5 KEY
- to pop up a screen of information about your hand. The information
- includes the value of your hand, "come" possibilities, warnings
- about your opponents' hands, etc. Also, there is a "Poker-odds"
- calculator at the bottom of the pop-up screen. To use the calcu-
- lator, first determine the number of cards that will help your hand.
- Then use the + or - key to change the calculator's help cards to the
- number you determined. The calculator will automatically display
- your chances of getting your help card in the cards yet to come.
-
- ADJUST THE PLAYERS' STAKES:
-
- Use the up & down arrow keys to move up and down one of the two
- columns, "Stake" and "Playing." The TAB key changes columns.
-
- Under "Stake," enter the player's stake for the game. Enter any
- number up to 999999.99. Do not use commas.
-
- Under "Playing," enter <Y> or <YES> if you want the player in the
- game. To take a player out, enter <N> or <NO>. You can not take
- your position (player #1, Pecos McClure) out of the game.
-
- ┌────────────────────────────────┐
- │ FOR SERIOUS PLAYERS ONLY │
- └────────────────────────────────┘
- The following information is provided to give you insight into
- your AutoPlayer opponents and the table rules.
-
- NOTE: Under "Read Info on Other Games," press the F2 key to see
- sample screens from the "Mastery of Poker" series. THE
- SAMPLE SCREENS SHOW THE CURRENT SETTINGS AND REPORTS FOR
- YOUR "CHALLENGE" GAME. THEY ARE A PART OF YOUR PROGRAM.
-
- The "Poker Challenge" series is based on the "The Mastery of Poker"
- series. The "Challenge" games are complete programs in themselves,
- not just limited versions of the "Mastery" games. However, the
- "Challenge" games were designed for casual players who want only to
- play a little poker, without rating players, setting table rules,
- analyzing results, and so on. The "Mastery" programs, on the other
- hand, were originally designed for studious or professional players.
- Besides including Hand/Game Analyzers(tm) and various report screens,
- the "Mastery" programs allow the user to set stay-or-fold standards
- and skill levels for each AutoPlayer. The user can also set all the
- table rules. The "Challenge" series uses AutoPlayers' ratings and
- table rules pre-set to "loose" standards for the casual player. To
- examine the ratings and rules, do as follows:
-
- 1) At the Main Menu, press 'R' to "Read Info on Other Games."
- 2) Press 'F2' for sample screens.
- 3) Press 'S' to examine "Setup--variable skill ratings." Or
- press 'A' to examine "Adjust--variable table rules."
-
- The following examples are taken from the 7 Card Stud game, but
- they generally apply to Hold'em as well.
-
- UNDERSTANDING THE AUTOPLAYERS:
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Rating Player # 6, Riverboat Tom │
- │With 3 cards Stay On: With 4 cards Stay On: │
- │2 High Card(s), QUEEN or higher 3 High Card(s), JACK or higher│
- │3 Cards to a Straight, THREE high 3 Cards to a Straight, THREE high│
- │3 To Inside Straight, 2 hole(s) 3 To Inside Straight, 2 hole(s)│
- │3 Cards to a Flush, FOUR high 3 Cards to a Flush, FOUR high│
- │Y A Pair of EIGHTS or higher Y A Pair of EIGHTS or higher│
- │Y A Pair with a QUEEN kicker Y A Pair with a QUEEN kicker│
- │── ──── Y Two Pairs, THREES up│
- │Y Trips, TWOS or higher Y Trips, TWOS or higher│
- │ ───────────────────────────────────────────────────────────────────────── │
- │With 5 cards Stay On: With 6 cards Stay On: │
- │4 High Card(s), TEN or higher 4 High Card(s), TEN or higher│
- │4 Cards to a Straight, FOUR high 4 Cards to a Straight, FIVE high│
- │4 To Inside Straight, 1 hole(s) 3 To Inside Straight, 2 hole(s)│
- │4 Cards to a Flush, FIVE high 4 Cards to a Flush, FIVE high│
- │Y A Pair of QUEENS or higher Y A Pair of QUEENS or higher│
- │Y A Pair with a KING kicker Y A Pair with a KING kicker│
- │Y Two Pairs, EIGHTS up Y Two Pairs, EIGHTS up│
- │Y Trips, TWOS or higher Y Trips, TWOS or higher│
- │ │
- │ Tight 1 Bluff 2 Alert 3 Math 1 Calmness 2 Reading 1 Betting 2 │
- │TAB skips to the next Entry / Use Left & Right Arrow Keys to change Entry│
- └───────────────────────────────────────────────────────────────────────────┘
-
- STAY-OR-FOLD STANDARDS: The standards are represented in the quad-
- rants of the screen, labeled "With x cards Stay On:". Because of
- space, the instructions from the "Mastery" manual can not be repro-
- duced here. However, the stay-or-fold standards are somewhat self-
- explanatory. The standards dictate what hands an AutoPlayer will
- consider staying with after the 3rd, 4th, 5th, and 6th cards.
-
- SKILL SETTINGS: There are 7 poker skills listed near the bottom of
- the setup-ratings screen: Tight, Bluff, Alert, Math, et cetera.
- The stay-or-fold standards and the skill settings together create a
- player's style. At times, the skill settings may override the stay-
- or-fold standards. For example, the stay-or-fold standard may call
- for the AutoPlayer to stay with a pair of Kings or higher, but if his
- "Tight" and "Math" skills are set high (2 or 3, not 0 or 1), he will
- usually fold if a pair of Aces shows up against him. The probability
- that skill settings will override stay-or-fold standards increases
- in later rounds. The higher the skill ratings, the more they take
- precedence over the stay-or-fold standards. Except when skills are set
- to 0, AutoPlayers will simulate the unpredictability of live players.
- The following are (very) abbreviated explanations taken from the
- "Mastery" series' instructional manual:
-
- Tight: This influences how tightly the player will play when his
- hand is beaten by cards dealt face up to other players. With all
- skill settings, 1 is for the average player, 3 is for the strong-
- est. (Settings of 0 are for special purposes.)
-
- Bluff: This influences how often and well the player bluffs.
-
- Alert: This influences the simulation of the player's alertness.
- It affects the skills labeled Tight, Math, Reading, and Betting.
-
- Math: A setting of Math 1 will make the player, like an average
- living player, overestimate the value of any given hand, especial-
- ly "come" hands. Math 2 will give the player some mathematical
- skills with card odds. Math 3 will make the player skilled in
- poker mathematics, taking into account both card odds and money
- or "pot" odds.
-
- Calmness: This determines whether the player will go "on tilt,"
- that is, whether the player will bet more recklessly sometimes.
-
- Reading: This influences the player's skill in reading opponents.
- For instance, a Reading 1 player may read an opponent who has 3
- Kings showing and raises another player's 4-flush showing, but
- the Reading 1 player will likely miss the indications when another
- player pairs his first (door) up card and raises (the indication,
- of course, is trips).
-
- Betting: A player rated Betting 1 will usually call a bet if in-
- tending to stay, but will seldom bet aggressively or raise. Bet-
- ting 2 players usually bet aggressively. Betting 3 players bet
- aggressively but take their position relative to other players
- into account.
-
- UNDERSTANDING THE TABLE RULES:
- ┌───────────────────────────────────────────────────────────────────────────┐
- │ Adjust the Table for 7 Card Stud │
- │ Active Players = 8 │
- │ AutoPlay Pecos McClure Y Rated 21 Stake $167.50 │
- │ AutoPlay Boulder Bill N Rated 11 Stake $151.75 │
- │ AutoPlay Jill Wayne Y Rated 7 Stake $198.30 │
- │ AutoPlay Fast Freddie Y Rated 12 Stake $144.90 │
- │ AutoPlay Middlin' Mabel Y Rated 7 Stake $423.40 │
- │ AutoPlay Riverboat Tom N Rated 15 Stake $175.00 │
- │ AutoPlay Slow Sally Y Rated 7 Stake $185.95 │
- │ AutoPlay Las Vegas Fuji Y Rated 10 Stake $31.30 │
- │ │
- │ Real-Time Delay Factor? 4 Delay off if you folded [Y/N]? Y│
- │ Sound effects on [Y/N]? Y│
- │ Betting Limits: │
- │ On Card # 3 $ 4.00 │
- │ On Card # 4 $ 4.00 │
- │ On Card # 5 $ 4.00 │
- │ On Card # 6 $ 4.00 │
- │ On Card # 7 $ 4.00 │
- │ on the Ante $ .25 │
- │ Lo Hand come-in $ .00 │
- │ Hi Hand come-in $ .00 Betting limits are fixed [Y/N]? Y │
- │ Maximum # Raises? 3 │
- │ AutoDeal # Hands? 0 Hands per hour in live game [10..99]? 25 │
- │ Rake % Pot? 0 ........ or Collect from players every 1/2 hour $ 0.00 │
- │ All hands up after showdown [Y/N]? N │
- └───────────────────────────────────────────────────────────────────────────┘
-
- AutoPlay (player name): A 'Y' beside a player's name indicates he is
- an AutoPlayer. An 'N' indicates you are playing the position.
-
- Real-Time Delay Factor: A number from 0 to 20 determines the speed
- of the dealing and the AutoPlayers' betting.
-
- Delay off if you folded: If 'Y' is here, then whenever you fold your
- hand, the AutoPlayers speed through their play no matter what the
- Real-time Delay Factor is.
-
- Sound effects on: A 'Y' here turns on card-dealing and betting sounds.
-
- Betting Limits: The numbers entered here determine the betting limit
- for each round. The amount of the Ante is shown. In 7 Card Stud, the
- Lo or Hi "come-ins" are shown. ("Forced come-ins" are used in the
- "Mastery" series to simulate Casino rules, but do not apply to the
- "Challenge" series.) In Hold'em, in place of the "come-ins," the
- amount of the Blind Bet is shown.
-
- Betting Limits are fixed: A betting limit may be variable or fixed.
- "Variable" means that a player may bet any amount up to the limit.
- "Fixed" means that a player must bet the limit. A 'Y' entered here
- makes the game fixed-limit. Frequently, 7 Card Stud is played with
- variable limits and Hold'em is played with fixed limits.
-
- Maximum # Raises: This number is the maximum number of raises allowed.
- The maximum is not enforced when only 2 players remain to bet against
- each other.
-
- AutoDeal # Hands: This setting does not apply to the "Challenge"
- series; so, it is always 0.
-
- Hands per hour in live game: The program uses this figure for two
- or three calculations, e.g., to estimate the "Money won per hour."
- It does not affect the speed of the computer game.
-
- Rake % Pot .... or Collect from Players every 1/2 hour: Casinos rake
- the game, by taking a percentage of each pot or a set amount every
- 1/2 hour. These settings are always 0 in the "Challenge" series.
-
- All hands up after showdown: If 'Y' is entered here, even the folded
- cards are turned up after the showdown (final bet). This is useful
- for developing or practicing "card sense." If 'N' is here, only the
- cards of players who were in for the final bet are turned up.